Look Back: What We Said About Black Ops 4's Zombiesīlack Ops 4’s Zombies is the showcase of a confident team that has iterated and improved the formula they created. That’s something to keep in mind because if you die here – or anywhere else – before making it out, you’ll get no bonuses. However, once you do decide to cash in your chips while you’re ahead and call it in, while you wait for the chopper to arrive the intensity is cranked up to 11 and the horde gets larger and more chaotic than ever in the final moments before your attempted escape. If you skip it at wave 10 and fight on to earn more rewards, you get another chance for a chopper every five waves after that. Once you hit wave 10 in the Endless mode, you have the option to call in an Exfil chopper to rescue the team. There’s a new Exfiltration mechanic now, too, and it thickly layers on the risk/reward tension. Classic Zombies features like the Power-Ups are of course back there’s nothing quite like getting downed and desperately crawling onto and triggering a Nuke that wipes out the entire wave just as your team is about to be killed off. “Mystery Boxes stashed around the levels add more spice as well, since you never really know which gun they might spit out. I also felt liberated by the fact that there’s no limit on how many mid-game perks you can have, so unlike in previous Zombies modes you never need to second-guess whether it’s worth grabbing one or not. Those are persistent upgrades, but within each match there’s also weapon rarity to keep an eye on: as you progress deeper and purchase more weapons, a higher rarity level denotes better attachments and damage, which gives you motivation to check every gun you come across to see if it’s better than what you have instead of basically forgetting about the loot system after a certain point. Perhaps most notably are all of the Skills: Field Upgrades are special attacks you charge up over time, like the Frost Blast that slows zombies and Weapon Classes let you specialize and upgrade your loadout with new abilities, such as transforming the rifle butt melee hit with R3 into a knife slash for more damage, which very helpfully conserves ammo. The classic Zombies experience gets a handful of other minor new features as well. While I’ve never personally been the type to scour for Easter eggs trying to uncover every single reference and throwback, longtime fans will certainly discover plenty of hidden details throughout. The story details are extremely easy to miss, too, because when things get hectic it’s hard to pay attention to voices over the din of the battle. It’s kind of a bummer that your playable cast is the same as the voices in standard Multiplayer – there’s no zany Jeff Goldblum stunt casting here. Naturally, what’s going on are waves upon waves of relentless flesh-eaters who you must slaughter while rebuilding defenses, purchasing upgrades, and venturing deeper into the facility to uncover its secrets. In the main mode, Cold War’s Zombies is generally the same routine it’s been for years now: a dark, mysterious conspiracy is unraveling at an abandoned WW2-era bunker and you and your international team of generic Requiem operatives are dispatched to inspect and find out what’s going on. It’s just a shame they had to drop modes and features that I miss in the process. Gunplay is strong with a handful of additions but Call of Duty: Black Ops Cold War’s Zombies does admittedly skimp out on actually new content by dramatically overhauling an original Zombies map. Like always, you and up to three friends mow down horde after horde, and only survive the higher levels by being smart about what to pick up and what to leave behind. There’s only so far that murdering thousands of zombies on the same map over and over can take you before it gets old, but within those constraints Treyarch has somehow managed to deliver one of the most tightly crafted and fun to play Call of Duty Zombies modes in years.
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